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Our team consists of just 2 guys, and right now we are in the process of hiring more people. We keep working to make the rate of updates more frequent and consistent. While many of you love the game in its current state - thank you ?! - we hear those voices who expected to get more in a shorter periods of time. We'll talk about it in one of the next posts.Īlso, with this rework (or shortly after) we want to introduce a window where you'll be able to see all your demands and corresponding information at a glance. not supplying a business for a long time - will result in a penalty. On another side, violating a contract - ie. This way, you may no longer care about other businesses until you are actually ready to supply them.Īnother related change is that now you're in control of when to upgrade your contract to the next level of demand, so you can do it only when you're sure you want to increase goods flow. By signing a contract with a business you're committing to satisfying its needs long-term. Instead, you explicitly decide if you want to supply a specific business. With contracts, you are not obligated to deliver everything everywhere by default. To improve this situation, we are working on something we call Contracts. Still, it gives players feeling of failing to keep up with the game.
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However, players quickly get overwhelmed with a lot of businesses here and there, all demanding to be saved.Ī bankruptcy of a business currently has no direct effect on your company and it's actually often expected: for example, you have no access to required resource yet and plan to gain it later. Initially, the idea was that saving a business from bankruptcy will serve as a motivation to extend your transport network. The last bit became a source of frustration for players. Also, they go bankrupt if you don't supply them at all for some time. Demands are part of the core mechanic of the game, and it's pretty important to have them entertaining: not shallow, but not too complex at the same time.ĭemands already have several mechanics: their economy is based on the demand/supply balance, they grow if you supply them well, or degrade if you don't. And we hope you will find it joyful to experience this adventure together with us.Īnother thing that requires some attention is how demands work. There're a lot of things yet to be done on the way to the full release (aka 1.0). You helped to make the Voxel Tycoon what it is today. You created lots of creative mods, expanding the game with new content and gameplay. You made guides and videos to help other players. You wrote a ton of helpful feedback on our bug and suggestion trackers. You gave us amazing reviews, bringing the Voxel Tycoon to the Very Positive overall review level. And we are not sure what of those feelings were prevailing at that moment!įortunately, you liked what we've created. We remember that mix of excitement and fear boiling inside our souls on the day when we hit the Release button like it was yesterday. It's been a whole year already since the Voxel Tycoon arrived to the Steam Early Access.